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how do i do the curves like for the special attacks on a keypad? also amazing game

im having problems with that to

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figured it out for the one that looks like a quarter circle you have to drag your fingers across dsa or asd and for the half i still dont know

is there a way for player 2 to attack without num pad because I don't have one

It was so much fun! I loved how the design was made with a comedic touch from head to toe, i mean, look at that sun and how the art and mechanics just match with the game's tittle.

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im stucking in the loading scene. anyone stuck here like me ? 

it won't let me fight

Great game! can't wait to see the full versio

Really fun and impressive game. Love the gameplay and the charismatic visuals. 

If this does become a full game please put it on Itch as well

I'm so fucking bad at this game but its super fun keep it up

What if you dont have a number pad?

You can rebind all inputs in the options menu.

Thank you!

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I'm Really bad at this type of game, but great game fr

Yooo this game is so fun check out my combo. I still dont know what the super powerful install does tho

The install gives you infinite (kinda) dashes and also drastically reduces combo scaling. You can also do a free Lvl 1 super at any point before the timer runs out, which instantly ends the install.

yooo wait thats sick :O
new combo discovered. Free level up super is crazy i should do that at the end of the combo instead :think:

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In this game, if you press the diagonal-down-strong button and then step in afterwards, you can eliminate the recovery frame, allowing you to chain combos indefinitely. Is this a bug? Or is it intended? Which is it?

Intended! I want this game to be really open in terms of what you can do with combos, but there's multiple things that scale as a combo gets longer. Damage gets lower, the opponent is pushed further away, and launchers don't launch the opponent as high. At some point, it'll be impossible to hit the opponent with one more attack.

If that's not enough, the player getting hit can escape combos by pressing the dash button, as long as they have a bit of meter. This is punishable if they do it blindly too, but with good timing, after the right kind of attack, they can even turn things around to land an attack of their own.

thank you

when using a keyboard on the new update 3H just didnt work. it showed on the input display that it wasent even inputting heavy when i had both S and D pressed (3 on the numpad notation),however when just crowching normally or in any other direction it still input the H, its just this direction that ate the H input. it also ate the M input but there isnt a 3M so idk if it matters. the only input that worked was L.

That's weird! You sure it's not a keyboard issue? Some keyboards get a bit unresponsive when pressing multiple keys at once. Maybe changing the control scheme might help?

sorry for taking so long to reply i dont have notifications on discord, after switching my H and M keys to NUM5 and NUM6 it now works. i have no idea why it didnt work on K and L tho.

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peak update

easy bot is not easier, hes just more passive TwT

is the bot set to hard mode before this update?

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very hard seems to observe how you play

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Great game. I really had fun with this.


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Really good game
I'm playing it with my sister every day since it lauched and it is really fun
I would absolutely love an update 

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I just found out that you can still charge meter by hitting your opponent after winning the round. If you have them up against a wall, you can easily do 10+ hit combos and charge plenty of meter for the next round.

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I actually encountered a glitch by doing that. I managed to stall the round win animation until the clock reached zero, and then the music abruptly cut out. The sound effects still played, but there wasn't any music until the victory jingle.

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i'm an oldhead fighting game fan. this game is more fun and creative to me than any modern fighting game

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really dope, engine feels buttery smooth to move around in, feels like a floatier version of p4a or skullgirls and the system mechanics seem really impressive for how simple the game seems, definitely gonna mess around with this for the foreseeable future if we get some training mode options, also please consider adding a wakeup animation or something like that, knockdowns are really jank and oki is basically non-existent

update: found a few cool things

dumb neta combo

fireball oki setup

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i found a way to stunlock the bot
just make it go to the wall, do 3 jabs, 1 forward medium and repeat till he dies. just beware of blocks and parries when you just managed to trap him

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This is great! I'd love to push buttons in this with some of my fight game friends.

I'd be interested in peeking at the code for this game - if you make it open source, I'd be really happy. Thanks for the game!

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It's great, but you need to add oki. Unless you have a bar of meter, knockdowns just lead to both players mashing grab, as the one on the ground literally can't do anything. There's no way to get up faster, and the very frame you get up, the opponent can grab you, and so can you, so the oki game boils down to just grab mashing, as any other option is just outclassed.

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In theory I set things up so you can counter a grab by either jumping or doing a DP as early as possible. If you're getting thrown out of those, there might just be a bug there that I need to fix!

In either case, I've been considering making characters invincible to throws on wakeup for a few frames. I know that throw loops have been a controversial topic in the FGC lately.

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games like GGST use about 5 frames of throw protection on wakeup and after blocking - it seems like a fairly moral design decision.

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When you knock down the bot, it's fine, but when you get knocked down, 9 times out of 10, the bot will just stand over you and grab the frame you get up.

You can hold up or buffer a reversal to dodge grab

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Is there a discord for this game?

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Not yet, but I'll likely make one soon. I'll post an update when I do that!

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I absolutely love this. Is there any way to use this as an engine? Thinking about creating a fighting game and adding characters to this would be amazing. Thank you so much!

I'd like to second this. Or, I'd love a tutorial how you made it.

I'm working on expanding the game for a steam release. After that I might consider some steam workshop support to add characters and stuff, but no promises for now.

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Great game! Really enjoyed playing it. However, I've encountered a (rare) and minor bug where the game freezes and becomes unresponsive (esc doesn't work as well) after a match results in a draw. Other than that, it's perfect.

keep up the good work man :D 

edit: oh yeah thank you reddit for finding me such a goldmine

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How do I block/parry it keeps happening at random

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Block by holding a direction away from your opponent, and parry by pressing towards them right before getting hit!

W

Hi! So weird error... Does it happen for anyone else that when playing with two xbox 360 controllers the input for going left gets interchanged between players?

BTW so fun to watch the bots fight themselves

That's really weird! I just tested it with both a 360 and an Xbox One controller and it doesn't happen to me. Are you using any kind of controller app that might be getting in the way?

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brooo so good. Good shit

How do i attack

If you're playing on keyboard, you press J, K and L as Player 1, or 4, 5 and 6 as Player 2.

You can freely remap the buttons in the options menu too.

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i figured it out shortly after i said it lol

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I WON LESGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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would u consider this being able to be modded? also this was fun to play.

the bot kicked my ass most of the time tho

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I'm definitely not against modding, but I'm not exactly experienced with it, so I wouldn't exactly be sure how to support it directly. I'll focus on updating the game, and then we'll see!

ok, cool

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Looks great!  I've already pointed some friends to this page just for all the silly animations you show off.  I really like the sun reacting in the background there.

The thumbnail kinda looks like it says Generic Fighter 2 Maybe, with the blue guy's leg where it is.

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WHAT IS THIS BOT MADE OF?!

For some reason I can use the moves but it wont hurt the other player, idk why

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cool, maybe try adding more movesets next time then

btw, theres alot of moves locked behind gamepad man, how am i supposed to do the half spin on a keyboard?

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simply piano the keys.

piano? what?

and i found out how to halfspin, but quarter spin is just impossible

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fighting game terminology, if you were using a piano you just slide from one key to the next. and doing a quarter circle is just, the second half of the half circle

oh, got it

now how bout that bullshit z input on the joystick

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This was so much fun!

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so good! the moves are so random and the artstyle is top tier. love it! definetly keeping it to play more times

Love it.

great game. one suggestion is i think the recovery on DP is to quick. I can't even punish with a jab when they land. 
Or is the idea to get an air combo or launcher punish

After a DP you can move as soon as you touch the ground. But you can definitely punish a DP while it's in the air. You don't even need to go into the air yourself, throw a jab before they land and you can probably still get a full combo out of it.

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