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this shii FIRE twin

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this genuinely might be my favorite fighting game ever

I'm not even lying

This has given me so much joy and yet I have not even played it that long

the art style fits the game play perfectly 

there are so many little details that I think might be bugs but I love anyways


if this game was $100, I'd find a way to buy it (don't make it $100 please)


thank you so much for making this game

It cured my illness, my dog has a PhD, and I found a crisp $5 on the ground since I have played this game

An example of a detail that I found that I am not sure if it is a joke. 

after the little slow-mo thing that happens when you violence an opponent will happen again if you continue the combo


I love this so much don't patch it out

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Your game starts at 09:24. We loved this! The animations were fun, especially the victory poses, and the sun in the background was a nice detail. Using controllers and being able to do verses mode all worked great. Even the music fit well with the silly vibe. Looking forward to the final build and release!

If you kill the opponent in the training room the game will freeze and character's victory animation will play but it'll just stay on that screen.

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Oh yes I ran into that a couple of times. You can just press the training reset key twice (spacebar by default) and things will go back to normal. But yes I'll do a proper fix at some point.

Also, good job lol. Figuring out how to kill in training mode is not easy.

Ok thanks.

I don't know if it's intentional, but after doing a launcher or launcher into L > M > H in the air, the opponent will be in a juggle state where you can just fireball over and over, and it won't push you back so you can infinitely juggle your opponent (Even leaves you kinda safe if they try to burst out since fireball is pretty low endlag)

Definitely not intentional. It seems like combo scaling is not being applied to the fireball for some reason and I never noticed.

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I love this game, I just love generic fighters I can play in a browser mainly

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Game looks fun, but doesn't work unfortunately.

Keyboard controls do not have the ability to attack. You can only jump around.

EDIT: Looks like the issue was that during the selection screen if you use the wrong keys you are given the "Player 2" controller.

You can rebind your controlls

I works perfectly fine for me

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this is an absolutely great game i love the art style and the mechanics but there some issues i like to point out
First: one of the most important and seeing as some of the comments talk about this, input. please fix the input
Second: while the input is funky the main thing is the lack of combos that are really useful and not broken for example you could lock your opponent in an infinite loop by this combination of keys: Hold SD + H (now in air) LLMH then Hold SD + H and repeat this is totally broken because you could just push them into a corner and they will be unable to do anything even when they get closer and closer to the ground you could do Crouched L to counteract that even if they counter if you hit them once with SD you win (i won 30 out of 31 rounds using this combo so pretty broken)
Third: add more combo variety/characters
thank you :)  

P.S: I believe the input reading is wrong on keyboard 


<3

I think a lot of this will be touched up in the final release, I do agree the easy infinites and lockdown are a tad bit unhealthy but I'm 90% sure most stuff will be completely different in the final release (which will have 4 characters)

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how do I get past the title screen

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CLICK ENTER KEY

Made a video

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Free violence :D

it feels really good! great job!

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Really fun to play, I loved it!

Hella

😊👍

I love this, BUT PLS, DO SOMETHING ABOUT THE INPUT READING

This game should be in fightcade.

dude i cant wait for release

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This game is really fun and I see it going in a great direction, I just have a few questions to ask (and issues to point out (if they arent already known))
-Will there be a discord for this game
-Is 6M meant to restand
-Are you supposed to be able to combo into grab (things like 5L, 2L, and 6M are able to link into grab, although you can still tech them)
-If you use a fireball and then reset training mode the projectile will still be on screen, this also lets you fire another projectile
-Starting a cpu vs cpu match will not let you pause and the only way to exit is closing the game
-Jump canceling specifically 2L or 3H will give a much farther jump akin to a dash jump

-Probably! We'll post an announcement both here and on Steam when we finally do that.

-I may have added a forced restand simply because it's meant to combo into jab which goes over crouching characters but to tell the truth, I don't even remember. I made this version of the game a while back.

-No, that's not meant to be a thing. In theory, grabs shouldn't work during hitstun or blockstun, if things are working like they're supposed to, you should even be able to jump before the grab can connect.

-Oh yeah training resets are almost completely broken lmao. Everything that's technically separate from the actual characters just awkwardly stays behind when you reset.

-Aware of it! I'm currently working on a thing that'll lead to player inputs on CPU fights working a bit different that should hopefully fix that.

-Oh that's interesting. I did that on purpose on 3H to make jumping attacks connect more easily after launching the opponent, but I'm surprised that's also happening on 2L.

Ill be honest I wrote this when I was tired and it was very implusive, did not expect you to reply to it, so tysm for going through my yibber yabber
About the whole grab thing, they cannot be jumped, but they are techable so I don't think it's a huge deal either way

This game fucking rules, I love everything about it EXCEPT the motion input reader is really really inconsistent. I have to do motion inputs really really slow just so they come out 80% of the time. The inputs also have TOO wide a window, leading to DP coming out when i would expect fireball, even after waiting a split second before doing the 236 input after walking forward. There are workarounds to this but I got so many misinput DPs that i don't usually get in other games.

This is literally my only complaint. Every move in this character's arsenal has a purpose, combos are cool, unblockables have counterplay in meter-dash-outs and parries... it's just chemically perfect. Can't wait for the full release.

I really want to post the stuff I've found just doing training for several hours. I'll be using numpad notation (numpad as joystick notation) to list it. Here they are:

- Why the heck is Restand a thing here
- 214c to 236c was already in the trailer but it's still awesome that it can be done
- Awesome that you can dash out of 3c whether on hit or block
- 6b can link into both 5a and 3c
- The 6b link can be done twice into Magic Series (5a,5b,5c) in the corner before pushback makes the third 6b whiff 
- You can launch (3c) twice and do Magic Series in the air both times. A third launch will make j.5c whiff if done mid-screen

Please add the option for the training dummy to Burst whenever you want.

great game !

EPIC! This one is an EPIC!!!

It is fun, but you can fly when you spam I upwards

Hello! Could we publish this game on PlayMiniGames sites metwork?

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The text for the training controls for keypad is not loaded correctly and the music stops after 3 rounds in a 5 round match but even then I still enjoy this game and I don't play many of these types of games.

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Them's Fightin' Nerds

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A good game that does not involve women. 10/10

you gay?

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No, women just suck. (:<

how do i do the curves like for the special attacks on a keypad? also amazing game

im having problems with that to

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figured it out for the one that looks like a quarter circle you have to drag your fingers across dsa or asd and for the half i still dont know

is there a way for player 2 to attack without num pad because I don't have one

It was so much fun! I loved how the design was made with a comedic touch from head to toe, i mean, look at that sun and how the art and mechanics just match with the game's tittle.

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im stucking in the loading scene. anyone stuck here like me ? 

it won't let me fight

Great game! can't wait to see the full versio

Really fun and impressive game. Love the gameplay and the charismatic visuals. 

If this does become a full game please put it on Itch as well

I'm so fucking bad at this game but its super fun keep it up

What if you dont have a number pad?

You can rebind all inputs in the options menu.

Thank you!

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I'm Really bad at this type of game, but great game fr

Yooo this game is so fun check out my combo. I still dont know what the super powerful install does tho

The install gives you infinite (kinda) dashes and also drastically reduces combo scaling. You can also do a free Lvl 1 super at any point before the timer runs out, which instantly ends the install.

yooo wait thats sick :O
new combo discovered. Free level up super is crazy i should do that at the end of the combo instead :think:

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In this game, if you press the diagonal-down-strong button and then step in afterwards, you can eliminate the recovery frame, allowing you to chain combos indefinitely. Is this a bug? Or is it intended? Which is it?

Intended! I want this game to be really open in terms of what you can do with combos, but there's multiple things that scale as a combo gets longer. Damage gets lower, the opponent is pushed further away, and launchers don't launch the opponent as high. At some point, it'll be impossible to hit the opponent with one more attack.

If that's not enough, the player getting hit can escape combos by pressing the dash button, as long as they have a bit of meter. This is punishable if they do it blindly too, but with good timing, after the right kind of attack, they can even turn things around to land an attack of their own.

thank you

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