New language option and improved input detection.
GFM was just updated to version 0.0.10!
There's a brand new option to change languages! You can now pick between English and Spanish in the options menu.
We've also made a few changes to motion inputs. We decreased the amount of time you have to perform them, which should help reduce accidental inputs. You still have quite a bit of time to press those directions, so don't worry, you probably don't have to be faster than before!
We also made the detection for double quarter circles a bit more lenient, making supers a little bit easier to do.
And lastly, we noticed a few issues when using an analog stick on gamepad. For one, if you pressed forward and rolled the stick up, that'd count as a double press, which meant that doing running jumps accidentally was really common even if you were standing still. We completely recoded how the directional inputs are processed for the stick, which should eliminate those kinds of situations.
That's it for this update. It's mostly basic functionality, but we hope it makes the game feel a bit better to play! Be sure to let us know if there's anything you'd like to see improved!
Files
Get Generic Fighter Maybe
Generic Fighter Maybe
Get ready to commit a violence in this generic fighting game with silly animations.
Status | Prototype |
Authors | Astrobard Games, Khao Mortadios |
Genre | Fighting |
Tags | 2D, Arcade, combos, fighter, Indie, Local multiplayer, Two Player |
Languages | English, Spanish; Latin America |
Accessibility | Configurable controls |
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